Thursday, September 30, 2010

Visible III is a challenging, confusing platformer - Time-Waster

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Visible III

Look at the screenshot. Do you see how, on the top part, there's a landmine to my right? I'm not very close to it, though, so I can still pick up a bit of speed and jump over it.

Now look at the bottom of the screenshot and see the reflection. I'm actually right on top of a landmine there and if I move even a couple of pixels over to the right, I'm done for.

This is the basic premise of Visible III. It's very, very easy to die. I constantly had to stop in place and look at both halves of the screen before attempting anything. It's not just the traps, either. Sometimes the walls are shaped differently on each of the two parts of the screen -- which makes the game part brain teaser and part platformer. Like most other platformers I enjoy, respawning is fast here and you don't lose a lot when you die. There are multiple checkpoints on each level, and you respawn at the last checkpoint whenever you die.

Reflection isn't everything here, though; there are lasers, which you avoid by becoming invisible (by holding down Shift). But you can't be invisible forever. There's a bar that rapidly runs out when you're invisible, so you need to be quick. The same goes for scaling walls and grabbing the ceiling. It's possible (and sometimes vital), but only for a short while.

Visible III is a challenging, confusing platformer - Time-Waster originally appeared on Download Squad on Tue, 21 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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